AI Insights · Timothy · July 2025
Top Down Games Performance in Italy: Q2 2025
Explore the performance of the top five top-down games in Italy during Q2 2025, with insights from Sensor Tower's unified platform data.
In the second quarter of 2025, top-down games in Italy showed varied performance across downloads, revenue, and active users on a unified platform. Here's a closer look at the top five games:
Pokémon TCG Pocket from The Pokemon Company experienced fluctuating weekly revenue, peaking at approximately $1M in late April. Downloads remained relatively stable, ranging from 19K to 33K weekly, while active users saw a gradual decline from 628K to 390K.
MONOPOLY GO! by Scopely, Inc. maintained consistent revenue growth, reaching around $380K in early June. Downloads saw a downward trend, dropping to about 8K by the end of the quarter. Active users increased significantly, peaking at 263K in early June.
Brawl Stars, developed by Supercell, showed a strong revenue performance, peaking at $335K in late April. Downloads were stable, ranging between 16K and 22K. Active users, however, saw a decline, starting at 2.7M and ending at 2.5M.
Clash Royale, also from Supercell, had fluctuating revenue, with notable peaks at $226K in early June. Downloads showed a slight increase towards the end of the quarter, reaching 23K. Active users remained fairly stable, hovering around 1.9M.
Whiteout Survival by Century Games Pte. Ltd. experienced steady revenue, with a peak of $176K in early June. Downloads remained consistent, averaging around 14K. Active users decreased from 68K to 48K over the quarter.
These insights are based on Sensor Tower's data, providing a comprehensive look at the top-down gaming market in Italy. For more detailed analytics, visit Sensor Tower's platform.